Tongyu Nie 🥽
Tongyu Nie

PhD Candidate

About Me

I am Tongyu Nie, a PhD candidate at the Illusioneering Lab, University of Minnesota. My research interests include virtual reality, human perception and 3DUI. I develop software techniques to detect and mitigate cybersickness in VR.

I am currently looking for a postdoctoral position.

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Interests
  • Virtual Reality
  • Mixed Reality
  • 3D User Interfaces
  • Human-Computer Interaction
Education
  • Ph.D. in Computer Science

    University of Minnesota

  • M.Sc. in Computer Science

    University of Minnesota

  • B.Eng. in Information Security

    Harbin Institute of Technology (Weihai)

  • Visiting International Student

    University of Wisconsin-Madison

📚 My Research
My research addresses the challenge of cybersickness, a form of physical discomfort caused by VR usage, by developing novel techniques for cybersickness mitigation and detection. Building on insights from human perception literature, these innovative computational approaches readily integrate into commercial VR systems, promising to enhance both accessibility and adoption of VR applications. Moreover, I am interested in conducting interdisciplinary research and exploring the broader area of human perception in VR.
Recent Publications
(2026). Effects of Field-of-View Restriction and Peripheral Teleportation on Path Integration during Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE ISMAR 2026).
(2026). Revenge of the Sick: A Meta-Analysis of Washout Periods in Cybersickness Research. IEEE Transactions on Visualization and Computer Graphics.
(2026). Can AR Embedded Visualizations Foster Appropriate Reliance on AI in Spatial Decision-Making? A Comparative Study of AR X-Ray vs. 2D Minimap. Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems.
(2025). Enhancing Foveated Rendering with Weighted Reservoir Sampling. The 18th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG ‘25).
(2025). Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (Proc. IEEE VR 2025).
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