Publications

(2025). Reduction of Motion Complexity as an Objective Indicator of Cybersickness in Virtual Reality. 2025 IEEE Conference Virtual Reality and 3D User Interfaces (VR) (Accepted).
(2025). Peripheral Teleportation: A Rest Frame Design to Mitigate Cybersickness During Virtual Locomotion. IEEE Transactions on Visualization and Computer Graphics (Special Issue on IEEE VR 2025, Accepted).
(2024). Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal Algorithms. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2024). Invisible Mesh: Effects of X-Ray Vision Metaphors on Depth Perception in Optical-See-Through Augmented Reality. 2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
(2024). Build Your Own Trigonometric Adventure in Virtual Reality. 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
(2023). Like a Rolling Stone: Effects of Space Deformation During Linear Acceleration on Slope Perception and Cybersickness. 2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR).
(2021). Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion. 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).