<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Rendering | Tongyu Nie</title><link>https://nietongyu.github.io/tags/rendering/</link><atom:link href="https://nietongyu.github.io/tags/rendering/index.xml" rel="self" type="application/rss+xml"/><description>Rendering</description><generator>Hugo Blox Builder (https://hugoblox.com)</generator><language>en-us</language><lastBuildDate>Tue, 02 Dec 2025 00:00:00 +0000</lastBuildDate><image><url>https://nietongyu.github.io/media/icon_hu15037838553900786921.png</url><title>Rendering</title><link>https://nietongyu.github.io/tags/rendering/</link></image><item><title>Paper Accepted to ACM MIG 2025</title><link>https://nietongyu.github.io/post/25-mig/</link><pubDate>Tue, 02 Dec 2025 00:00:00 +0000</pubDate><guid>https://nietongyu.github.io/post/25-mig/</guid><description>&lt;p>The paper &lt;a href="https://nietongyu.github.io/publication/cantory-enhancing-2025/">&lt;em>Enhancing Foveated Rendering with Weighted Reservoir Sampling&lt;/em>&lt;/a> was accepted to the 18th ACM SIGGRAPH Conference on Motion, Interaction, and Games (MIG &amp;lsquo;25).&lt;/p>
&lt;p>Congratulations, &lt;a href="https://scholar.google.com/citations?user=uJqiyvwAAAAJ&amp;amp;hl=en" target="_blank" rel="noopener">Ville&lt;/a>!&lt;/p></description></item></channel></rss>